

#ifndef _SHELL_RESOTHERPLAYER_MESSAGE_H_
#define _SHELL_RESOTHERPLAYER_MESSAGE_H_

#include "Message.h"
#include "Beans.h"
//#include "PlayerAttbute.h"
//#include "OtherPlayerInfo.h"
//#include <vector>
using namespace std;

class ResOtherPlayerMessage : public Message
{
	public:
	ResOtherPlayerMessage();
	~ResOtherPlayerMessage();
	void reset();
	ResOtherPlayerMessage* clone();
	static const int _ID;
	//它人角色信息
	OtherPlayerInfo* otherPlayerInfo;
	//经脉最小品阶
	int8 jingmaiMinPinjie;
	//穿戴的称号
	vector<int32> titleIds;
	//人物属性
	vector<PlayerAttbute*> playerAttbute;
	
	bool read_from(ByteBuf& buf);
    bool write_to(ByteBuf& buf);
    int getId();
};

#endif
